Rupture FX

Destruction that breaks like the real thing.

A Blender add-on that simulates concrete, wood, steel and glass particle by particle on your GPU. No pre-cut pieces: the material decides where it cracks.

Join the beta Watch the demos

Demos

Straight bakes from the demo file, rendered in Blender. Pick a clip, then scrub through the break or slow it down.

Frame 1

How it works

  1. Mark

    Pick a material for each object that should break. Add something to hit it, hold it or blow it up.

  2. Bake

    Your GPU simulates the material, frame by frame. You see frames as they finish, with the time left.

  3. Render

    Play it back as ordinary Blender meshes, with debris and dust. Light it, render it, export it.

Ten materials, each with its own way of breaking

Every preset is tested against real strengths, and every value can be edited.

Concrete
Brittle, branching cracks, grit and dust
Reinforced concrete
Cracks, but hangs from its steel bars
Wood
Splits along the grain, snaps across it
Steel
Bends and dents, tears only when stretched far
Brick
Fired clay, red-brown grit and dust
Glass
Long clean cracks and flat shards
Aluminium
Dents, folds and tears
Stone
Heavy and brittle, grey stone dust
Plaster
Weak and crumbly, lots of white dust
Cardboard
Creases and tears with fuzzy edges

What you get

Pricing

Pay once, keep it. Every edition has every feature, the demo scenes and all 1.x updates.

  • Trial

    Free

    Up to 50,000 particles and 48 frames. For trying it out, not for paid work.

  • Pro

    $89 once

    Up to 250,000 particles. One user. For individuals and small studios.

  • Max

    $199 once

    No particle limit, for big structures and fine detail. One user.

  • Studio

    Custom

    No particle limit, as many seats as your team needs, invoice billing. Required above US$100,000 yearly revenue.

    Get a quote

Prices in US dollars; local tax is added at checkout. Payment is handled by our reseller Lemon Squeezy. 14-day refunds.

Needs Windows 10 or 11, an NVIDIA RTX 20-series or newer GPU and Blender 4.2 or newer. Not for macOS, Linux, AMD or Intel graphics.

Questions

How long does a bake take?

Minutes for a small scene, hours for a big structure with hundreds of thousands of particles. The add-on estimates the size before you start, and a preview bakes about 16 times faster.

Does it replace rigid body physics?

No. Rigid bodies move pieces that were cut beforehand. Rupture FX simulates the material itself, so it decides where to crack, bends metal and tears board. Use rigid bodies for things that don't break.

Can I use it in a game engine?

As baked animation, yes: export to Alembic and play it back, for example in a cutscene. The simulation itself runs in Blender.

Why only NVIDIA?

The simulation runs on the GPU with NVIDIA's CUDA. Other GPUs would need a separate program.

Can I use it commercially?

Yes, with any paid edition: your renders and caches are yours. Companies with US$100,000 or more in yearly revenue need Studio. Trial output is for evaluation only.

Does it need the internet?

No. Your licence key is checked on your own computer, and Rupture FX sends no data anywhere.

I lost my licence key