RUPTURE FX END USER LICENSE AGREEMENT (for the Rupture FX simulation programs)
Copyright (c) 2026 Adrian Alvinius ("the Licensor"). All rights reserved.
This agreement covers the programs rupture_bake.exe and rupture_dust.exe and any updates to
them (together "the Software"). The Rupture FX Blender add-on's Python code is licensed separately
under the GNU General Public License v3 or later (see COPYING); this agreement does not limit
your rights under that license.
1. LICENSE GRANT
When you have paid for a Rupture FX license, the Licensor grants you a non-exclusive,
non-transferable, perpetual license to install and use the Software on computers you own or
control, for the number of users your purchase covers, for personal and commercial work.
The license is a one-time purchase. It covers the version you bought and every later
version with the same major version number or lower than the one stated in your key
(for example all 0.x and 1.x versions); a later major version may be a paid upgrade.
a. Pro and Max licenses cover one named user. They may be bought by an individual, or by
a company, organisation or individual whose total revenue (or funding) in the last 12
months is below US$100,000.
b. A Studio license covers the number of users of one company or organisation stated in
its order and license key. A company, organisation or individual whose total revenue
(or funding) in the last 12 months is US$100,000 or more must use a Studio license
that covers every one of its users.
c. One user may install the Software on up to three computers they use, but not use it on
more than one at a time.
d. Without a license key the Software runs as a Trial with reduced limits, for evaluation
only. Trial output may not be used in commercial work.
e. Your license key identifies you. Keep it private: sharing it breaks this agreement, and
a shared or refunded key may stop working in later versions.
2. YOUR WORK IS YOURS
Simulations, caches, renders, animations and any other output you create with the Software
belong to you. You may use them commercially without paying anything more, and you may give
your cache files to others.
3. RESTRICTIONS
You may not:
a. share, sell, rent, lend, sublicense or otherwise distribute the Software, alone or as
part of another product, except as the Licensor explicitly allows in writing;
b. reverse engineer, decompile or disassemble the Software, except to the extent the law
where you live allows this despite this restriction;
c. remove or change copyright or license notices in the Software;
d. use the Software in systems whose failure could endanger human life (for example
avionics, medical or life-support systems). The Software contains NVIDIA CUDA components
that are not made or certified for such use.
4. THIRD-PARTY COMPONENTS
The Software includes components licensed by NVIDIA Corporation and others; their notices
are in THIRD_PARTY_NOTICES.txt. Those licenses apply to those components.
5. UPDATES
Updates are provided as announced at the time of purchase. Updates are covered by this
agreement unless they come with different terms.
6. NO WARRANTY
The Software is provided "as is", without warranty of any kind, express or implied,
including fitness for a particular purpose. Simulations are visual approximations and must
not be used for engineering, safety or structural decisions.
7. LIMITATION OF LIABILITY
To the extent the law allows, the Licensor is not liable for any indirect, incidental or
consequential damages, or for lost data or lost profits, arising from use of the Software.
The Licensor's total liability is limited to the amount you paid for the license. Nothing in
this agreement limits liability that cannot be limited under applicable consumer law.
8. TERMINATION
This license ends automatically if you break its terms. You must then delete the Software.
Sections 2, 6, 7 and 9 continue to apply.
9. GOVERNING LAW
This agreement is governed by the laws of Sweden. Consumers keep any rights that the law of
their own country gives them and that cannot be waived.
Contact: <your support e-mail>